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Screenshot 20180709-200354

Skull Crusher with Heavy Head modification

Weapon Modifications[]

These are used to increase the attributes of a melee weapons or guns.

Available 235 weapons modifications. 226 blueprints to find, 1 modification no blueprint required (AK-47 No Stock), 157 common modifications, 48 rare modifications, 35 extremely rare modifications, and 25 extremely rare mod , 15 available, 7 unavailable. with active skill

For craftable weapons only: once you save your preferred modifications, everytime you craft a new copy of said weapon - it crafts already modified!

Currently the AK-47 and Skull Crusher are the only gun that can have all extremely rare modifications attached to it

Currently unavailable extremely rare blueprints[]

Spear - Rubber Handle (with active skill)

VSS Vintorez - Bipod (with active skill)

FN SCAR - Bipod (with active skill)

The Dragunov - Bipod (with active skill)

The Dragunov - Atpial 2 (with active skill)

Mini Uzi - Red Dot (with active skill)

Mini Uzi - Sight 5x (with active skill)

Winchester - Reinforced Receiver (with active skill)

Winchester - Tactical Receiver (with active skill)

Statistic for every + and - Symbol[]

  • Every +/- Damage is +/-5% of base damage, rounded off to the nearest whole number.
  • Every +/- Critical Damage is +/-15% of base damage.
    • Base Critical Damage is +50% of base damage.
    • Exceptions:.
      • AK-47, FN Scar, Glock 17, and Winchester where it's only +/-10% of base damage.
        • Again, Except AK-47's Light Stock where it's only +5% of base damage.
      • Mini Uzi where it's only +/-5% of base damage.
        • Again, Except Drum Magazine and Double Magazine where it's only + 2.5% of base damage.
  • As a general guide every +/- Durability for guns is equal to 1-2% of base durability while for melee's it's 1-2 hits
    • The main exception seems to be the Mini Uzi which follows +/- 10%
  • Every +/- of Speed is +/-5% of base speed, rounded off to the nearest tenth.
  • Every +/- of Critical Chance is still unknown since it's almost impossible to compute.
    • Guess is around +/-5% for every +/- since 9 +'s Critical Chance will crit almost every other shot (or around 45-50% chance).
  • Every +/- of Stability is apparently still unknown, probably for the same reasons as Critical Chance

Errors in the game:

  • Billhook Blade for Machete:
    • Speed is only - not - -
  • Light Stock of Mini Uzi
    • Speed is +++ not ++
  • Improved Receiver and Vintage Receiver of Winchester
    • Damage is ++ not +
  • Muzzle Brake and Silencer of Winchester
    • Damage is ++++ not +++

NOTE: These don't include all Purple Modifications since they're hard to get BUT they include the Purple Modifications that arent in the game yet.

Modifiable Weapons Table[]

Weapons (19) Types Number of modifications (264) Common (157) Rare (48) Extremely rare (35) Mod with active skill (25)
Dragunov 6 28 12 7 9 2
Glock 17 5 17 9 4 2 2
Mini Uzi 5 20 10 5 3 2
Shotgun 4 14 7 3 3 1
Winchester 5 20 11 3 4 2
AK-47 5 19 11 1 4 2
VSS Vintorez 4 17 9 4 2 2
FN SCAR 4 18 11 2 3 2
M16 4 14 9 1 2 2
Zip Gun 3 8 5 1 1 1
Bow 4 14 9 3 1 1
Spear 3 12 9 2 - 1
Baseball Bat 2 8 6 1 - 1
Makeshift Bat 2 7 5 1 - 1
Machete 2 10 7 2 - 1
Cleaver 2 8 6 2 - -
Metal Pipe 2 7 5 2 - -
Skull Crusher 2 11 7 2 1 1
Saw Blade Mace 3 12 9 2 - 1


List of materials[]

To complete all 222 modifications (145 common, 41 rare, 26 extremely rare, 12 extremely rare with active skill) you will need:


Glock 17 modifications (17)[]

  1. Lightweight Magazine/COMMON MOD
  2. Comfortable Magazine/COMMON MOD
  3. Extended Magazine/RARE MOD
  4. Night Sight/COMMON MOD
  5. Red Dot Sight/COMMON MOD
  6. Red Dot on Mount/EXTREMELY RARE MOD/Active ability: Leg Shot - slows the enemy down (5s)
  7. Close Red Dot Sight/EXTREMELY RARE MOD/Active ability: Powershot - stops the enemy and knocks them back (3s)
  8. Muzzle Brake/COMMON MOD
  9. Double Muzzle Brake/RARE MOD
  10. Long Muzzle Brake/COMMON MOD
  11. Silencer/EXTREMELY RARE MOD
  12. Improved Shutter/COMMON MOD
  13. Lightweight Shutter/RARE MOD
  14. Modified Shutter/COMMON MOD
  15. Elite Shutter/EXTREMELY RARE MOD
  16. Red Laser/COMMON MOD
  17. Green Laser/RARE MOD


Mini Uzi modifications (20)[]

  1. Extended magazine/COMMON MOD
  2. Double magazine/COMMON MOD
  3. Drum magazine/RARE MOD
  4. Double drum/RARE MOD
  5. Collimator sight/COMMON MOD
  6. Improved Sight/EXTREMELY RARE MOD/Active ability: Rapid Fire - deals damage to all enemies in the attack radius
    • Crit. chance +++
    • Crit. damage ++
  7. Sight x2/EXTREMELY RARE MOD/Active ability: Controlled Burst - increases chances of critical damage
    • Damage +
    • Crit. chance +
    • Stability +++
  8. Sight x4/EXTREMELY RARE MOD
  9. Wooden stock/COMMON MOD
  10. Light Stock/COMMON MOD
  11. Reinforced stock/RARE MOD
  12. Tactical stock/EXTREMELY RARE MOD
  13. Muzzle Brake/COMMON MOD
  14. Long barrel/COMMON MOD
  15. Silencer/COMMON MOD
  16. Improved silencer/RARE MOD
  17. Grip/COMMON MOD
  18. Improved Grip/COMMON MOD
  19. Ergonomic Grip/RARE MOD
  20. Tactical upgrade/EXTREMELY RARE MOD


Shotgun modifications (14)[]

  1. Reloader/COMMON MOD
  2. Small Ammo/COMMON MOD
  3. Big Ammo/RARE MOD
  4. Muzzle Brake/COMMON MOD
  5. Silencer/RARE MOD
  6. Long Silencer/EXTREMELY RARE MOD
  7. Heavy Barrel/EXTREMELY RARE MOD/Active ability: Spread Shot - damages all enemies in the cone attack area
  8. Tactical Reloader/COMMON MOD
  9. Handled Handguard/COMMON MOD
  10. Light Handguard/EXTREMELY RARE MOD
  11. Bead/COMMON MOD
  12. Mechanical Sight/COMMON MOD
  13. Aperture Sight/RARE MOD
  14. Red Dot Sight/EXTREMELY RARE MOD


Winchester modifications (20)[]

  1. Improved Stock/COMMON MOD
  2. Vintage Stock/COMMON MOD
  3. Reinforced Stock/RARE MOD
  4. Tactical Stock/EXTREMELY RARE MOD
  5. Improved Receiver/COMMON MOD
  6. Vintage Receiver/COMMON MOD
  7. Reinforced Receiver/EXTREMELY RARE MOD/Active ability: Careful Shooting - weapon doesn't break when shooting
    • Damage ++
    • Speed ++
  8. Tactical Receiver/EXTREMELY RARE MOD/Active ability: Tactical Reload - increases shooting speed
    • Damage +
    • Durability +
    • Speed ++
  9. Improved Barrel/COMMON MOD
  10. Vintage Barrel/COMMON MOD
  11. Muzzle Brake/RARE MOD
  12. Silencer/EXTREMELY RARE MOD
  13. Improved Handguard/COMMON MOD
  14. Handguard with Cartridge Pouch/COMMON MOD
  15. Reinforced Handguard/COMMON MOD
  16. Tactical Handguard/EXTREMELY RARE MOD
  17. Mechanical Sight/COMMON MOD
  18. Vintage Sight/COMMON MOD
  19. Collimator Sight/RARE MOD
  20. Sight x8/EXTREMELY RARE MOD


AK-47 modifications (19)[]

  1. Double Magazine/COMMON MOD
  2. Extended Magazine/RARE MOD
  3. Large Magazine/EXTREMELY RARE MOD
  4. Mechanical Sight/COMMON MOD
  5. Red Dot Sight/COMMON MOD
  6. Sight x2/COMMON MOD
  7. Sight x4/EXTREMELY RARE MOD
  8. Double Muzzle Brake/COMMON MOD
  9. Muzzle Brake Modified/COMMON MOD
  10. Flash Hider/COMMON MOD
  11. Handmade Silencer/EXTREMELY RARE MOD
  12. No Stock/(No Blueprint required)
    • Damage ++ (15 -> 16)
    • Crit. chance +
    • Durability --- (-17)
    • Stability --
    • Range ---
  13. Reinforced Stock/COMMON MOD
  14. Light Stock/COMMON MOD
  15. Tactical Stock/EXTREMELY RARE MOD
  16. Red Laser/COMMON MOD
  17. Green Laser/COMMON MOD
  18. Knife/EXTREMELY RARE MOD/Active ability: Piercing Blow - breaks through enemy's armor
  19. Grenade Launcher/EXTREMELY RARE MOD/Active ability: Grenade Throw - explosion damages all enemies in the attack radius


VSS Vintorez modifications (17)[]

  1. Extended Magazine/COMMON MOD
  2. Double Magazine/RARE MOD
  3. Red Dot/COMMON MOD
  4. Sight x2/COMMON MOD
  5. Sight x4/COMMON MOD
  6. Sight x4 with Collimator/COMMON MOD
  7. Sight x5/EXTREMELY RARE MOD
  8. Sight x8/RARE MOD
  9. Light Stock/COMMON MOD
  10. Stock with Cheek Pad/COMMON MOD
  11. Tactical Stock/RARE MOD
  12. Red Laser/COMMON MOD
  13. Green Laser/COMMON MOD
  14. Atpial 1/EXTREMELY RARE MOD
  15. Atpial 2/EXTREMELY RARE MOD/Active ability: Aimed Shot - deals critical damage to the enemy
  16. Handle/RARE MOD
  17. Bipod/EXTREMELY RARE MOD/Active ability: Place on Bipods - deals critical damage to all the enemies on the line of attack. You can't move during this
    • Damage ++


FN SCAR modifications (18)[]

  1. Light Magazine/COMMON MOD
  2. Extended Magazine/COMMON MOD
  3. Drum Magazine/COMMON MOD
  4. Double Drum/RARE MOD
  5. Red Dot/COMMON MOD
  6. Sight x2/COMMON MOD
  7. Sight x4/EXTREMELY RARE MOD
  8. Sight x8/RARE MOD
  9. Short Barrel/COMMON MOD
  10. Long Barrel/COMMON MOD
  11. Triple Muzzle Brake/EXTREMELY RARE MOD
  12. Silencer/COMMON MOD
  13. Red Laser/COMMON MOD
  14. Green Laser/COMMON MOD
  15. Atipial 1/COMMON MOD
  16. Atpial 2/EXTREMELY RARE MOD/Active ability: Staggering Shot - deals damage to all enemies on the line of attack
  17. Handle/EXTREMELY RARE MOD
  18. Bipod/EXTREMELY RARE MOD/Active ability: Place on Bipods - deals critical damage to all the enemies on the line of attack. You can't move during this
    • Damage ++


M16 modifications (14)[]

  1. Extended Magazine/COMMON MOD
  2. Grip/COMMON MOD
  3. Double Magazine/COMMON MOD
  4. Drum Magazine/RARE MOD
  5. Red Dot/COMMON MOD
  6. Sight x2/COMMON MOD
  7. Sight x4/EXTREMELY RARE MOD/Active ability: Leg Shot - slows the enemy down (5s)
  8. Sight x8/EXTREMELY RARE MOD/Active ability: Sniper shot - the bigger the distance to the enemy, the higher the damage
  9. Flash Hider/COMMON MOD
  10. Muzzle Brake/COMMON MOD
  11. Handmade Silencer/COMMON MOD
  12. Silencer/EXTREMELY RARE MOD
  13. Red Laser/EXTREMELY RARE MOD
  14. Green Laser/COMMON MOD


Zip Gun modifications (8)[]

  1. Bolt-action/COMMON MOD
  2. Improved Bolt-action/COMMON MOD
  3. Revolver/EXTREMELY RARE MOD
  4. Improved Revolver/EXTREMELY RARE MOD/Active ability: Double Shot - shoots twice without a reload
  5. Handmade Muzzle Brake/COMMON MOD
  6. Handmade Silencer/COMMON MOD
  7. Reinforced Grip/COMMON MOD
  8. Comfortable Grip/RARE MOD


Dragunov modifications (28)[]

  1. Extended Magazine/RARE MOD
  2. Sight X6/COMMON MOD
  3. Sight X10/EXTREMELY RARE MOD
  4. Sight X17/EXTREMELY RARE MOD
  5. Muzzle Brake 1/COMMON MOD
  6. Muzzle Brake 2/COMMON MOD
  7. Elite Muzzle Brake/EXTREMELY RARE MOD
  8. Silencer/EXTREMELY RARE MOD
  9. Atpial 1/EXTREMELY RARE MOD
  10. Atpial 2/EXTREMELY RARE MOD/Active ability: Aimed Shot – deals critical damage to the enemy.
    • Damage ++
    • Crit. Chance ++
  11. Bipod/EXTREMELY RARE MOD/Active ability: Place on Bipods – Deals critical damage to all the enemies on the line of attack. You can’t move during this.
    • Damage +++
    • Crit. Chance +
    • Weight +
  12. Red Dot/COMMON MOD
    • Damage +
  13. Sight X2/COMMON MOD
    • Crit. Chance +
  14. Sight X3/COMMON MOD
    • Crit. Chance +
    • Crit. Damage ++
  15. Sight X4/RARE MOD
    • Damage ++
    • Crit. Chance +
    • Speed --
  16. Sight X5/COMMON MOD
    • Damage +
    • Crit. Chance +
    • Speed -
  17. Sight X8/RARE MOD
    • Damage +
    • Crit. Chance +
    • Crit. Damage +++
    • Speed --
  18. Double Muzzle Brake/COMMON MOD
    • Damage +
    • Crit. Damage ++
  19. Flash Hider/COMMON MOD
    • Crit. Damage +++
    • Speed -
  20. Improved Flash Hider/RARE MOD
    • Crit. Damage +++
    • Crit. Chance +++
    • Speed --
  21. Red Laser/COMMON MOD
    • Crit. Chance +
  22. Green Laser/COMMON MOD
    • Damage +
  23. Handle/RARE MOD
  24. Aluminium Handguard/RARE MOD
    • Speed ++
    • Durability -
  25. Tactical Handguard/EXTREMELY RARE MOD
  26. Light Stock/COMMON MOD
    • Damage +
    • Weight --
  27. Polymer Stock/RARE MOD
  28. Tactical Stock/EXTREMELY RARE MOD
    • Durability ++
    • Damage +
    • Crit. Chance +
    • Crit. Damage ++


Bow modifications (14)[]

  1. Reinforced Bow/COMMON MOD
  2. Sport Bow/COMMON MOD
  3. Composite Bow/RARE MOD
  4. Twisted String/COMMON MOD
  5. Aramid String/COMMON MOD
  6. Polyethylene String/RARE MOD
  7. Composite String/EXTREMELY RARE MOD/Active ability: Point Blank Shot - the smaller the distance to the enemy, the higher the damage
  8. Small Sight/COMMON MOD
  9. Big Sight/COMMON MOD
  10. Sight x2/COMMON MOD
  11. Laser Sight/EXTREMELY RARE MOD
  12. Extended Quiver/COMMON MOD
  13. Sport Quiver/COMMON MOD
  14. Large Quiver/RARE MOD


Spear modifications (12)[]

  1. Spiked Pointer/COMMON MOD
  2. Metal Pointer/COMMON MOD
  3. Bone Pointer/COMMON MOD
  4. Bloodspiller/RARE MOD
  5. Sharpened Metal Sidearm/COMMON MOD
  6. Bone Sidearm/COMMON MOD
  7. Sidearm with Barbed Wire/COMMON MOD
  8. Sidearm Knife/RARE MOD
  9. Rope Handle/COMMON MOD
  10. Duct Taped Handle/COMMON MOD
  11. Rag Handle/COMMON MOD
  12. Rubber Handle/EXTREMELY RARE MOD/Active ability: Champion Blow - deals damage and stuns enemies in the attack radius


Baseball Bat modifications (8)[]

  1. Bat with Bolts/COMMON MOD
  2. Bat with Nails/COMMON MOD
  3. Lucille Bat/COMMON MOD
  4. Slugger with Thorns/EXTREMELY RARE MOD/Active ability: Jagged Wounds - makes the enemy bleed
  5. Duct Taped Grip/COMMON MOD
  6. Leather Grip/COMMON MOD
  7. Heavy Grip/COMMON MOD
  8. Defensive Grip/RARE MOD


Makeshift Bat modifications (7)[]

  1. Plank with Nails/COMMON MOD
  2. Plank with Barbed Wire/COMMON MOD
  3. Reinforced Plank/COMMON MOD
  4. Facebreaker/EXTREMELY RARE MOD/Active ability: Powerful Strike - stops the enemy and kicks them back
  5. Handle with Tape/COMMON MOD
  6. Reinforced Handle/COMMON MOD
  7. Heavy Handle/RARE MOD


Machete modifications (10)[]

  1. Billhook Blade/COMMON MOD
    • Damage + (30 -> 31) (sneak attack deals 94 since the it's ~31.5)
    • Crit. damage +
    • Durability -- (-2)
    • Speed -- (1.3 --> 1.2) (the data written on the game is incorrect it should be only 1 minus not 2 minuses)
  2. Kukri Blade/COMMON MOD
  3. Parang Blade/COMMON MOD
    • Damage + (30 -> 31 (34 when combined with Hunter Handle (sneak attack deals 104 since it's ~34.5))
    • Crit. chance +
    • Speed + (1.3 -> 1.4)
    • DPS: 39 -> 43.4 (46.2 when combined with Hunter Handle)
  4. Bone Cracking Blade/COMMON MOD
  5. Ripper Blade/RARE MOD
  6. Gut Hook Blade/EXTREMELY RARE MOD/Active ability: Tendon Rip - decreases enemy's attack speed
  7. Plastic Handle/COMMON MOD
  8. Carbon Handle/COMMON MOD
  9. Bone Handle/RARE MOD
  10. Hunter Handle/COMMON MOD


Cleaver modifications (8)[]

  1. Light Blade/COMMON MOD
  2. Sickle/COMMON MOD
  3. Slicer/COMMON MOD
  4. Tactical Butcher Knife/RARE MOD
  5. Reinforced Handle/COMMON MOD
  6. Plastic Handle/COMMON MOD
  7. Metal Handle/COMMON MOD
  8. Hunter Handle/RARE MOD


Metal Pipe modifications (7)[]

  1. Tincan with Nails/COMMON MOD
  2. Saw Hatchet/COMMON MOD
  3. The Big One Bone/RARE MOD
  4. Faucet/COMMON MOD
  5. Balanced Handle/COMMON MOD
  6. Reinforced Handle/COMMON MOD
  7. Spiked Handle/RARE MOD


Skull Crusher modifications (10)[]

  1. Armature Head/COMMON MOD
  2. Light Head/COMMON MOD
  3. Heavy Head/COMMON MOD
  4. Steel Head/COMMON MOD
  5. BFH/RARE MOD
  6. Gastank "Cause I Can!"/EXTREMELY RARE MOD/Active ability: Ignation - sets enemies in the attack radius on fire
  7. Oak Handle/COMMON MOD
  8. Iron Handle/COMMON MOD
  9. Steel Handle/COMMON MOD
  10. Carbon Handle/RARE MOD


Saw Blade Mace modifications (12)[]

  1. Light Blade/COMMON MOD
  2. Persuader/COMMON MOD
  3. Diamond Blade/COMMON MOD
  4. Diablo/RARE MOD
  5. Improved Holder/COMMON MOD
  6. Heavy Holder/COMMON MOD
  7. Crane/COMMON MOD
  8. Engine/EXTREMELY RARE MOD/Active ability: Sawing - gives the enemy deep cuts, which increases damage from the attack
  9. Oak Handle/COMMON MOD
  10. Heavy Handle/COMMON MOD
  11. Steel Handle/COMMON MOD
  12. Ergonomic Handle/RARE MOD


Trivia[]

  • Introduced in Beta v.1.9
  • Added Winchester Weapon Modifications in Beta v.1.9.8
  • Added Mini Uzi Weapon Modifications in Beta v.1.11.1
  • Added 11 of 23 EXTREMELY RARE MOD/Mod with active skill in Beta v.1.11.4
  • Added 4 more, total 15 of 23 EXTREMELY RARE MOD/Mod with active skill in Beta v.1.11.8
  • Added 1 more, total 16 of 23 EXTREMELY RARE MOD/Mod with active skill in Beta v.1.20.8
  • Changed Close Red Dot Sight/EXTREMELY RARE MOD/Active ability: Paralyzing Shot to Active ability: Powershot in Beta v.1.11.8
  • All weapon mods currently can be obtained from Weapon mod blueprint and its variation. With the exception of EXTREMELY RARE MOD/Mod with active skill and Mini Uzi's Ergonomic Grip/RARE MOD and Bow's Small Sight/COMMON MOD
  • With the first rerelease of Commune in the Event Calendar Events, when improving your rewards that contained a Skull Crusher or Winchester for 75 coins within the first hour, you got the unavailable Blue Head/EXTREMELY RARE MOD and Golden Reciever/ EXTREMELY RARE MOD for said weapons.
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