Frequently Asked Questions
Q: Is this game multiplayer?
A: This game still in the Beta Development, so answer for this question is no. All survivors you see are AI Survivors. In Wall. Sector 7, you can chat with real people, but the people you see on screen are still AI. That's why when you chat: "HELP!" or any orders/emotes, the people on screen (AI) don't listen or respond to your commands.
Q: Where do I find ___/How do I build ___? I.e., what are some items that are not yet in the beta version of Last Day On Earth™?
A: As this game is in the "beta" stage, many items, mechanics, and resource materials have not yet been implemented in the game. Furniture that is currently unavailable (due to not-yet released materials) includes the ATV, The Dragunov, etc. Visit Uncraftable Blueprints for more information. As always, search for the item or material you're curious about here on the wiki.
Q: How do I get to new areas?
A: Currently, you can only unlock the northern regions, including oak groves and snowy areas. This can be accomplished by activating the Watchtower, which requires a chopper and an electric generator. While you can begin building other vehicles, such as the ATV, key components (ex. the ATV Transmission) are not yet in the game to complete them. At the older version, the ATV Transmission are still in the game and wait for someone finding.
Q: Will there be a wipe/reset before launch?
A: The developers have confirmed that your data will not be reset.
Q: When will this game come out of "beta/early access"?
A: A timeline for completion has not been released. Updates have been released on a nearly weekly schedule though.
Q: I'm on iOS; why can't I update to the latest version, and even my Android has been up-to-date?
A: The Apple Store typically releases game updates 2-3 days after GooglePlay.
Q: How do I change my base layout?
A: Visit the Base Builder page for more information. Keep in mind that you cannot move floors or walls. These can only be deleted and do not offer a scrap value. However, Furniture can be moved freely (with a few minor restrictions), and most furniture can be put into inventory (and always without being permanently deleted).
Q: Why is some of the information wrong on the wiki?
A: As with any wiki, some erroneous information can be introduced by contributors. However, since updates have been introduced about weekly to this game, modifying existing content in addition to adding new content, it could simply be that the information is outdated and it may be fixed soon. If you know something needs correction, feel free to contribute!
Good luck in the wasteland, and stay safe, survivors of the zombie apocalypse!
- You receive 3 Bottles of Water and 3 Baked Beans daily in your Inbox. These can be transferred to your inventory at any location if your inventory is not full. They expire after four days if not used.
- You receive a free Machete after you die a few times. This only happens one time.
- At the closest green forest, Pine Bushes, there is an AI Survivor with around 40 HP. If you kill him, he has a chopper wheel and some other cool stuff.
- Create two Garden Beds and a Rain Catcher as soon as possible to manage hunger/thirst.
- Experience points (XP) are gained from harvesting and combat but not crafting.
- When you gain a level, your health refills to the maximum.
- See the Beginner's Guide for all info.
- To view an item tooltip, tap and hold on the item to make a dialogue box to appear.
- The limit on most stackable items in a slot is 20. Coupons and Scrap Metal can stack up to a limit of 50 per slot.
- There is a 'pocket' slot in the inventory screen. An additional weapon, food, or healing item can be stored here for a quick swap/use from your main screen. Be aware that healing items are NOT automatically consumed from the quick slot button, but weapon does (Only when the last weapon has broken).
- To transfer items between inventory locations (ex. backpack to chest), in addition to drag and drop, you can also sometimes double-click.
- You can only view your Hunger/Thirst levels on the Inventory screen. However, an icon appears above your head when critically low (amber at <20 saturation/hydration, red at 0). At zero, you gradually lose 4 HP until it's fatal.
- Unlike weapons, tools do not need to be equipped for use. (Tip: Tools can be placed in the weapon or pocket slots for storage when the Inventory is otherwise full. The pocket slot only accepts edibles, healing items, weapons, and tools.)
- Tools are "consumed" in order by where they are in your inventory, from top-left to bottom-right.
- When harvesting a node or attacking, you can tap and hold instead of continually tapping an action button. (Note: You can use Auto to harvest or attack, but keep your wits about you! Your avatar will not always defend himself against attacks quickly or wisely and will not auto-heal.)
- To collect only a certain item from a resource zone, split a stack of that item until it fills all empty spaces in your backpack. This causes your character to only collect this item on Auto mode. (Note: If one/the tool breaks, this creates an unoccupied Inventory slot for the character to fill with the first thing he sees.)
- Before leaving a resource location, eat and drink excess edibles. They are lost when you travel away from the area. (Drinking too much will make you pee, which in turn makes you smellier; however, in-game overeating is consequence free!
- You can craft items and edit your Inventory at the World Map screen. This prevents the chance of enemy attacks while you are distracted. However, your hunger and thirst do gradually increase in the World Map mode.
- A Sneaking attack from behind your target deals 3 times your normal damage. You can usually only use this on targets not aware of your presence. This only works for melee weapons.
- If you attack from a weapon's maximum range, you are more likely to be able to get a second hit before a slower-moving/shorter-ranged enemy can strike.
- Opening a box/chest, looting corpses, and gathering any item or resource takes you out of Sneak mode.
- If you are overwhelmed in a fight, leave the zone completely. You'll be able to access your Inventory screen to prepare, and enemies may reset, depending on the zone and type of enemy. AI Survivors will generally disappear, but any zombies will remain with any partial damage taken.
- Toxic Spitters, Floater Bloaters, and Toxic Bloaters have area of effect (AoE) special attacks that can damage other enemies in addition to yourself. Sometimes you can use this to your advantage.
- Be aware of your Cleanliness rating. If you receive a red indicator, enemies can spot you more easily and you will be unable to sneak near enemies. The Toxic Spitter's special attack quickly degrades your cleanliness.
- You can outrun Roamers, Floater Bloaters, and normal-mode Frenzied Giants. This can be used to possibly loot an item without killing them.
- You can kill TBO with common weapons now. But, still, it's safer not to attack him.
- If you need to access your Inventory in the middle of fighting an enemy (to heal, swap weapons, etc.), you can put the player on auto mode to attack while you sift through your Inventory.
- If you’re about to die or were cornered, you can force close the app to effectively escape harm’s way and appear back on the map when you return to the app.
- At zones where progress does not reset (e.g., bunker ground levels) or is on a timer not yet elapsed, if you die, you can generally loot the items you were carrying upon your return. This only works on your most recent corpse.
- If you believe you may die, it may be best to leave your most valuable items at home.
- To reset harvest zones, you can travel to any other location and return.
- Bunker ground-level areas do not reset.
- Temporary instances (e.g. bunker subfloors, Humanitarian Aid Drops, the Dealer, etc.) reset when the timer ends.
- Resource zones reset as soon as you travel away from the location.
- For extra storage at your home location, items can be left in your Workstations. (Some slots are semi-restricted; for example, smelter and campfire fuel slots will only accept some recognized form of fuel.)
- Most Workstations have a placement limit of two.
- To upgrade a wall, the adjacent floor must be at an equivalent or greater level.
- Doors cost more materials to upgrade than walls and windows, which are equal in cost.
- Since multiplayer has not yet been implemented, you don't have to worry about defense against PvP, but your base can be looted by AI if you accept raiding. Additionally, the zombie horde can generally destroy lower-level walls. (They dissolve on contact with L3 walls.)
- The Doormat placement sets your spawn location when you enter your Home base. You can place it inside to spawn in the safety of your base, but to do so you must have at least a 1x1 square of grass there to place it.
- Building vehicles and some other items have two phases, though it is not apparent from the blueprint list. If you pick up a vehicle part but are unsure of its use, it may be best to hold onto it for potential second phases of assembly or other yet-to-be-released recipes. Some component items are extremely rare.
- An efficient way to reset Hunger, Thirst, Pee, and Cleanliness levels is to die at your Home. Your items will be easily retrievable from your corpse, and there is presently no other negative consequence of death in the game.
- The game is in Beta, therefore anything can change at any time.